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Castle clash Here Be Monsters

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Tap on the cave in the top left corner of your map (displayed in the picture on the right side) to enter the Here Be Monsters challenge.

The goal of Here Be Monsters (a.k.a. HBM) is to defeat five increasingly difficult waves of attackers. You need to kill all the attackers. If an attacker gets stuck trying to destroy a wall or building out of reach of your attack, and fails to destroy the object (so the attacker never moves) and then the timer expires, you lose.

At the last wave of each challenge, a boss hero that looks like a dinosaur joins the raid against you. Beware, the boss is much tougher than a hero of the same level. It has a ton of hit points, a fiercely strong melee attack, and an area of effect skill that hits all troops, heroes, buildings, and walls around it.

You get one chance every three hours to attempt Here Be Monsters, and you can store up to six chances.

Troops, bombs , heroes, and buildings do not regenerate between waves. And the hero revive talent only works just once for the entire level, not once per wave. So if your hero uses his revive talent in wave 1, it is no longer available for waves 2-5. If you overbuild your army camps , troops do rebuild while the level is running, but do not become available during the level,but only after it is over. Whatever troops you had when you started wave 1 will be all you have until all five waves are complete. When the level is over, bombs that went off need to be rebuilt, troops that were killed need to be rehired, and heroes that die need to regenerated.

There are 10 different challenges of Here Be Monsters, labelled A-J. Each one is much tougher than the last. There are many different rewards for each wave (mana, gold or experience), and a reward for winning the entire challenge (i.e. all five waves) of shards , that you only get if you win all five waves.

NOTE: If your heroes die you dont need to wait for them regenerate to do Here Be Monsters again



A good base design is a good start to win at Here Be Monsters. High-level garrisoned Arrow Towers are a must for the higher levels.

You’ll be defeated if monsters get stuck behind your walls and time expires, consider re-configuring your walls or defenses, or open up your walls and let the monsters come in and be killed by your towers, troops, and heroes.

  • Note that, testing HBM gives you more chances on harvesting shards and testing the strategies and gained experience upon battles.
  • Using HBM, gives you a high chances to level up your heroes which are currently on hero bases and those that are positioned in Garrison by obtaining experiences gained in every wave attacks.


The tables below shows the content of each wave, as well as the reward. The Boss column shows you the boss level. Beware, the boss at each level is much tougher than a hero of the same level. The Hero column shows the level of the heroes that attack the player. The Troops column shows the type of troops. And then the Mana, Gold, and Exp columns show the reward you get for beating that wave.

For rewards for beating each wave, a player can get Mana, Gold or Experience, but the player only gets one of the three. These rewards also randomly get a multiplier of 1.0, 1.5 or 2.0. They always get the shard reward for beating wave 5.

If the player gets an experience reward, it is split across to all heroes in the base, including garrisoned heroes and those that are blocked at a level cap. So, if the player has heroes waiting for upgrade (even in your towers), some XP will be wasted on them just like when a player raids or does a dungeon with capped heroes.



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